Pixel art palettes and indexed colour
A limited palette keeps pixel art coherent. In indexed colour every pixel is a palette entry, so changing an entry recolours every pixel that uses it: night versions, team colours and palette swaps in seconds.
Step by step
- Pick a palette. The menu above the palette has built-in palettes; opens
.gpl,.hex,.palor an image's colours. - Build ramps. Choose two colours and for smooth shading steps.
- Switch to indexed colour. . If the sprite has more colours than fit, a palette of up to 255 is made, with dithering if you like.
- Recolour. Double-click a palette entry and change it: every pixel using it follows.
- Shade. Shift-click two palette entries to mark a ramp, then use the ink: each stroke moves pixels one step along the ramp.
- Save the palette. (and .hex, .pal, PNG) for other apps.